大家好,今天小编将带领大家深入了解红色警戒2(Red Alert 2)这款经典策略游戏的修改过程。从基础的规则文件修改到复杂的新单位、新武器添加,我们将一步步探索这款游戏的无限可能性。
### 规则文件基础
了解规则文件是进行修改的关键。在红色警戒2中,主要的规则文件是rules.ini
,而尤里的复仇(Yuri's Revenge)版本则使用rulesmd.ini
。这些文件中定义了所有单位的属性,包括名称、外观、武器、移动速度、生命值等。
#### 单位属性示例
以美国大兵为例,以下是其rules.ini
中的定义:
``ini
[E1]
UIName=Name:E1
Name=GI
Image=GI
Category=Soldier
Primary=M60
Secondary=Para
Occupier=yes
Prerequisite=GAPILE
CrushSound=InfantrySquish
Strength=125
Pip=white
Armor=none
TechLevel=1
Sight=5
Speed=4
Owner=British,French,Germans,Americans,Alliance
Cost=200
Soylent=100
Points=10
IsSelectableCombatant=yes
VoiceSelect=GISelect
VoiceMove=GIMove
VoiceAttack=GIAttackCommand
VoiceFeedback=GIFear
VoiceSpecialAttack=GIMove
DieSound=GIDie
Locomotor={4A582744-9839-11d1-B709-00A024DDAFD1}
PhysicalSize=1
MovementZone=Infantry
ThreatPosed=10
ImmuneToVeins=yes
ImmuneToPsionics=no
Bombable=yes
Deployer=yes
DeployFire=yes
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
Size=1
Crushable=yes
DeploySound=GIDeploy
UndeploySound=GIUndeploy
ElitePrimary=M60E
EliteSecondary=ParaE
IFVMode=2
`
### 新单位创建
创建新单位需要修改rules.ini文件,并在其中添加新的代码段。以下是一个创建飞行磁暴兵的示例:
`ini
[PAPAYA]
UIName=PAPAYA
Name=Shock Trooper
Category=Soldier
Image=SHK
Primary=ElectricBolt
Secondary=AssaultBolt
Assaulter=no
Prerequisite=NAHAND,RADAR
Crushable=no
Strength=130
Armor=Plate
TechLevel=8
Pip=white
Sight=12
Speed=4
Owner=Russians,Confederation,Africans,Arabs
RequiredHouses=Arabs
Cost=1000
Soylent=600
Points=15
IsSelectableCombatant=yes
VoiceSelect=TeslaTroopSelect
VoiceMove=TeslaTroopMove
VoiceAttack=TeslaTroopAttackCommand
VoiceFeedback=TeslaTroopFear
MoveSound=RocketeerMoveLoop
DieSound=TeslaTroopDie
CrashingSound=RocketeerDie
ImpactLandSound=RocketeerCrash
Locomotor={92612C46-F71F-11d1-AC9F-006008055BB5}
PhysicalSize=1
SpeedType=Hover
MovementZone=fly
JumpjetSpeed=30
JumpjetClimb=20
JumpjetCrash=25
JumpJetAccel=10
JumpJetTurnRate=10
JumpjetHeight=500
JumpjetWobbles=.01
JumpjetDeviation=1
JumpjetNoWobbles=yes
ThreatPosed=20
VeteranAbilities=STRONGER,FIREPOWER,ROF,SIGHT,FASTER
EliteAbilities=SELF_HEAL,STRONGER,FIREPOWER,ROF
ImmuneToVeins=yes
BalloonHover=yes
HoverAttack=yes
Size=1
AllowedToStartInMultiplayer=no
ElitePrimary=ElectricBoltE
IFVMode=6
`
### 新武器创建
创建新武器同样需要在rules.ini文件中添加新的代码段。以下是一个创建类似“闪电风暴”效果的武器的示例:
``ini
[LIGHTINGM]
Damage=350
ROF=220
Range=20
Projectile=InvisibleHighM
Speed=100
Report=WeatherIntro
Warhead=HollowPointM
RevealOnFire=no
[InvisibleHighM]
Cluster=2
AN=yes
AS=yes
Inviso=yes
Image=none
SubjectToElevation=yes
[HollowPointM]
CellSpread=2
PercentAtMax=2
Verses
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